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Using Gamification to Maintain and Improve Rehabilitation


There are a growing number of resources available for both adults and children that use games for rehabilitation. Charities such as Special Effect are dedicated to helping children with disabilities enjoy video OLYMPUS DIGITAL CAMERAgames. They use technology ranging from modified joypads to eye-control that allows the player to overcome their disability and interact fully with the game. This can have a profoundly positive impact on the lives of the child and their family. It can bring them together and give the children a lot of joy, it is also great for rehabilitation, builds confidence, is educational, improves their quality of life and can be used as a useful therapeutic tool.

Virtual reality and videogames have significant advantages over more traditional rehabilitation techniques. Using motion capture technology like the Kinect, patients who have suffered a stroke or are suffering from a neurodegenerative disease can play games designed to assist their particular complementary rehabilitation needs. Interacting within the 3D environment, they can perform an array of different movements without the need for a controller thanks to the kinect’s motion sensor technology. Each movement or series of movements is portrayed as a game (like rowing, baseball, golf, bowling, etc). This gamification of exercises increases motivation and helps patients maintain daily routines without the supervision or encouragement of clinical staff. For ongoing rehabilitation where the patient cannot receive frequent therapy sessions this can be extremely advantageous. As the technology becomes more readily available more people will benefit from this fun, interactive and highly accessible rehabilitation tool.


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